Play Super Smash Flash 2 Full Version Game
LINK >>>>> https://urllio.com/2t8jJn
Due to the Flash Player reaching end-of-life, it is no longer possible to play this game directly on this page the traditional way in most browsers. SSF2 development is still continuing regardless, however if you typically play SSF2 in the browser you will unfortunately have to switch to the downloadable version of SSF2 until a solution comes around.
There a few temporary workarounds for continuing to play Flash games in-browser, however these are not guaranteed to work forever. See below for some possible solutions (USE AT YOUR OWN RISK):Temporarily set your system clock to the year 2020 (Easy but may cause other system problems and will not work after most future browser updates)Install an older version of the Flash Player and select "Never Check for Updates" (Easy, less secure)Use a flash-enabled browser (Medium difficulty, less secure)Add "AllowListUrlPattern=https://*.supersmashflash.com" to mms.cfg (Difficult, may not work forever)
In constant development since 2010, SSF2 is the improved online version of the fighting game "Super Smash Bros Brawl" on the Nintendo console.Play as your favorite heroes (Mario, Link, Pikachu, Sonic, Zelda, Ichigo, Naruto, Goku, ...) and compete against up to 4 players or against the computer.Developed by McLeod Gaming, here is the full version of Super Smash Flash 2 v0.9 playable in full screen.Game Controls:Space: SelectBack: PauseWASD: MoveU: GrabI: ShieldO: Attack 1P: Attack 21: TauntEdit (07/25/2014):Release of version v0.9b adding three new characters: Marth, Zero Suit Samus and Chibi-Robo, a replay functionality, a fresh new look for several heroes and a new online mode to compete against other players from all around the world!Edit (05/30/2017):Release of version 1.0 Beta which adds no less than 10 new characters, including the highly anticipated Luffy (One Piece), Bowser, Luigi and Pac-Man.The game also features more than 10 new stages, graphic improvements and many unlockable events.Edit (08/01/2018):Release of version 1.1 Beta adding support for "Trades" (simultaneous hits), a massive improvement in overall performance, many optimizations and bug fixes and a new challenger to unlock... Pichu joins the fight!Edit (02/14/2020):Release of version 1.2 adding 6 new playable characters: Simon (Castlevania), Krystal (Star Fox), Rayman, Ryu (Street Fighter), Lucario (Pokémon) et Waluigi (Mario).The Smash Ball is also re-introduced.See also:Super Smash Flash 2 v0.9b
The Super Smash Flash 2 Demo is a series of playable early builds of Super Smash Flash 2 released during its development. These demos are released usually after a sizable amount of new content is added to the game in order to test everything coded within the game and keep fans interested over time. New versions of the demo usually include new characters, stages, and other features, as well as many bug fixes.
An unlockable character is a character in the Super Smash Flash series that is not available at the start of the game (unlike a starter character), but must be unlocked. Unique criteria must be met in order to unlock a certain character. In both Super Smash Flash and Super Smash Flash 2, typically, the player must accomplish a particular in-game feat and once complete, a message will display: "Warning! Challenger Approaching!" with a white question mark block over the black silhouette of the unlockable character.
By completing the in-game feat and defeating the opponent in a 1-stock match, the character becomes playable. In the original Super Smash Flash, this match would always take place on Final Destination, but in Super Smash Flash 2, each character is fought on a different stage, being their home stage.
change coverage 5-0After the no quorum result of the last attempt at this proposal, I've taken on board the comments from last time and changed the proposal to reflect this. So, at the moment, there's an issue in the way that events that appear in more than one of the Mario & Sonic games are handled, as events that share the same or similar names across games are all put together on the same article, despite the fact that they are very different between games, using different controls, scoring systems, characters, etc.. This isn't only a problem between Wii/Wii U and DS/3DS instalments, which would obviously and understandably have very different controls and slightly modified gameplay, but also between games on similar consoles, for example, the Trampoline event in the first DS game required certain patterns to be drawn with the stylus to perform various moves and the player to slide up with the stylus to jump, whereas in the 2012 3DS game moves are performed automatically and the player must use the circle pad to keep their character within a certain area, pressing the A button to jump. This means that infoboxes are overloaded with excessive information, defeating their purpose, and that the articles are a complete mess of headers and sections. 100m Dash and 100m Freestyle are examples of this, and please keep in mind that they still have a considerable amount of missing information, particularly from the later games. Part of the reason that all of the events are sharing one page seems to have apparently stemmed from the fact that they're currently being treated as generic subjects, which is not really how they should be viewed. They should be treated in a similar way to minigames, with each getting an individual article, even if they share a name, a few controls or subject that they're based on. Just because they're based on a real world subject, it doesn't mean that they should be covered like one (And any that currently have generic subject-like articles will be changed in the future, to give them more of a minigame-like focus, similar to 100m Breaststroke). Additionally, several Dream Events also share this issue (Including Dream Race, Dream Long Jump and Dream Bobsleigh), which are in no way affected by the generic subjects policy, and should be treated as separate minigames, but are currently all placed on the same page for being similar. These should also be split, in the same way as the regular events, as the two are treated as the same thing within the games.
Therefore, I'm proposing that we split each game's version of the event into its own unique article, which only covers the event's appearance in the one game. Only the controls, missions, playable characters, etc. for one game's version of the event would be included on that page, and an About template would be added to the top of name-sharing articles with a link to the disambiguation page for the other events or the events with a similar name. An identifier would be added to any articles with shared names, and I'm currently thinking that it would specify only the game if it only appears in one of the instalments for a specific year (Such as "Pole Vault (Mario & Sonic at the London 2012 Olympic games)", which appears in the 3DS version but not the Wii one), or both the game and console if it appears in more than one version (Such as "BMX (Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS))" and "BMX (Mario & Sonic at the Rio 2016 Olympic Games (Wii U))"). This is just how I think the identifiers would work from what I can piece together from here, but unfortunately, it's not really designed to help out in cases like this thanks to naming in the Mario & Sonic series, so any other suggestions for identifiers are more than welcome. Any shared names would be turned into disambiguation pages, listing all of the separate articles and any with similar names, such as 100m and 100m Dash. If an event has a slightly different name in one or more instalments, it will use that name instead of the similar one that all the other events are named after with an identifier, but will still have the about template and so on. Events such as Balance Beam that only appear in one game will not be affected by this and will remain at the one name.
The layout in both versions of these levels is the exact same with slightly different elements to accommodate the gameplay. Splitting them would mean copy-pasting, which is against one of the site's rules: Once and Only Once. On the other hand, levels from Donkey Kong Country 2, while sharing the same names as those in Donkey Kong Land 2, have different layouts as if they were new levels. Also, Jumpy Jungle from MvDKMLM is an attraction in an amusement park, while Jumpy Jungle from MvDKTS is not, making them fundamentally different--plus, it's only good to keep them separate like that for continuity. -- -- KOOPA CON CARNE 12:44, 14 July 2018 (EDT)
allow splits of ports on a case-by-case basis 7-3This is an inconsistency on the wiki that's been bothering me for a while now. Currently, Donkey Kong Country: Tropical Freeze on Switch is merged with the Wii U version, Captain Toad: Treasure Tracker on Switch and 3DS are merged with the Wii U version, and the upcoming Luigi's Mansion remake for DS is merged with the Gamecube version. After inquiring about this, I was told that games like this are only split if the title is different, or if there are big gameplay differences like the Mario & Sonic games.
However, I think this is silly and arbitrary. Tropical Freeze has a new mode with a new playable character that has his own unique mechanics and Treasure Tracker has new levels while also removing some others, yet somehow these games aren't considered worthy of their own article while a game like Mario Kart 8 Deluxe, Super Mario Maker for Nintendo 3DS, Donkey Kong Country Returns 3D, or Poochy & Yoshi's Woolly World is, simply because they have the same name as the original. Obviously, this should be decided on a case-by-case basis, because if a port/remake doesn't have any new features, it probably wouldn't warrant an article. 2b1af7f3a8